The FX department creates computer-generated elements for natural phenomena such as fire, water, smoke and dust and for physics-based simulations. Also, they basically create all those “elements” that are risky or difficult to shoot on set, from destruction and explosions, to snow and grain sim.
In addition to all that, this team creates original solutions for more surreal effects such as magic, energy and abstract effects.
Our FX artists need a good balance between technical and artistic skills, as well as an ability to combine the use of different cutting-edge software.